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May 31, 2006

Elephant on Your Eyelash

Microart

Willard Wigan, a self declared "micro-miniaturist", creates his masterpieces within the eye of a needle, the tip of an eyelash, or a grain of sand. According to his web site,

When working on this scale he slows his heartbeat and his breathing dramatically through meditation and attempts to harmonise his mind, body and soul with the Creator. He then sculpts or paints at the centrepoint between heartbeats for total stillness of hand. He likens this process to "trying to pass a pin through a bubble without bursting it." His concentration is intense when working like this and he feels mentally and physically drained at the end of it.

Microart_02_1

His subjects range from elephants to Elvis to the Liberty Bell to Santa Claus (and more).

(via: boingboing)

May 31, 2006 | Permalink | Comments (5) | TrackBack

May 30, 2006

Tree Cozy

Treesweater

Please don't be confused: this is not a painted tree. No no no... we're not interested in something as boring as that (and neither is the tree). This is a tree sweater! Or, as Carol Hummel, its creator calls it... a Tree Cozy. The tree will be enjoying its new hand crocheted outfit for a period of two years at Cleveland Heights City Hall in Severance Town Center. Meanwhile I can't help but wonder... how? How did she slip this tree into its fancy new clothing?

Treeknit_1

We are all impressed. You, me and the tree.

top photo ©2005, dabbler

May 30, 2006 | Permalink | Comments (9)

May 26, 2006

Le Nozze di Tinselman

Tinselmania

Act I: Tinselman rises from the storm-tossed seas...

I drew this awhile ago and, for a couple days, it was the opening screen to my tinselman web site. Even though I replaced the drawing almost right away, there's still something I like about it.

(click on image to enlarge)

May 26, 2006 | Permalink | Comments (5) | TrackBack

May 25, 2006

Selenitic Second Life

Selenitic_01 M

Understandably, a number of people didn't exactly appreciate my comments about Second Life in a previous post. I'd like to respond.

The core concept, a population of people, empowered to create their own physical (virtual) space, is exceptional. Second Life is undoubtedly the best thing of it's kind out there. My frustrations lie in the fact that it doesn't live up to it's full potentional. What attracts me most about Second Life is the community (at an affordable price), so I'm not so interested in the islands. But community is what I feel is most poorly implemented. In short, it attracts me much less than my own real world and I'm left wondering why the Lindens (the Second Life staff) did not try to attract people like me with the most basic city planning. Why isn't the megapolis divided into small towns, each with a limited population of around 3000? Why aren't market areas seperated from the living area? Why aren't there town centers, with town squares? And what about a central public park and large public building that one can see from almost any part of town? All of these things are just the first steps toward beginning a community... then there's government, voting, virtual laws. And above all else, the town settings must be designed and inviting – like a town set on a high mesa or clustered on the side of a steep hill, where every dwelling has a view to the river below. And some of these settings could even border on the fantastic... an escape from the real world rather than a sensory near oppressive sensory overload.

The Second Life concept is great. It's just poorly implemented. So who will make it work? The Lindens? I hope.

In the meantime, it's refreshing to witness the hundreds (thousands?) of people who, though they may have never developed any software at all, find themselves in Second Life, creating mini-worlds of their own!

~aDen, a Second Life inhabitant, just sent me images of a the Myst rocket ship that he/she made. Wow! You gotta love this! (I've included the corresponding images from Myst, along with ~aDen's images... click to enlarge.)

Selenitic_02 SL

Selenitic_03 M

Selenitic_04 SL

Selenitic_05 M

Selenitic_06 SL

Reader Comment: Torley Linden from Linden Labs left an excellent reply to this post. Below is an excerpt but I encourage you to read her entire comment (and thanks Torley!)...

Some say "First Land" (512 m2 parcels, each for a first-time landowner) are like ghettos, with each person imposing their vision into a compact space. Over time, people move out, wanting more land, and from the chaos comes some degree of stability--like a fine wine--with age.

I don't think the Lindens can "make this world" insularly--it's a Resident-created world! It's up to the Lindens to provide tools, yes, but it's this constant exchange with the community. As a former Resi who frequently made feature suggestions, I've experienced this trueness multiple times. (LA, KEEP AN EYE ON CALEDONICS. :O)

But for now, here's a blunt generalization: think of sci-fi cliches with "the galactic core" and alien homeworlds. Homeworlds are more orderly and uniform because they stock a single (or in some cases, several cooperative and/or not-so-cooperative) species. But the galactic core, like Trantor, or Coruscant, have such a kaleidoscopic mishmash of STUFF that it causes exponential, intergalactic culture shock.

Think of the islands as homeworlds, and the mainland as the galactic core.

Reader Comment: Also, from Second Life resident Maxx Monde...

You're right, of course Robyn. SL is a free-for-all that doesn't result in aesthetic coherence, but there is some excellent things there, if you can look in the right places.

Having Myst recreated (in part) inside of SL is very cool, just like the URU players did with their island when the service shut down. SL is the only place to even attempt such a thing.

It can only get better, over time, as pure design talent gets poured into the arena. I certainly try to do my part :)

May 25, 2006 | Permalink | Comments (13) | TrackBack

May 23, 2006

Pirates of the Caribbean

Pirate

Today the tinselman time machine takes us back to 1976. Apple Computer has just been started, The Ramones have released their first album, and you have just been given your 48 page Standard Operating Procedure for Disneyland's Pirates of the Caribbean.

You open it to page 2...

Avast there, mateys, and welcome aboard the Pirates of the Caribbean!

Pirates is Disneyland's most complex audio-animatronic adventure, where guests journey back to the days of pirateering on the Spanish Main.

Read the following pages carefully... there is a lot to learn.

If you have any questions, please ask your working leader or supervisor.

(Warning... there are no pages 35 or 47)

Page 1: Table of Contents
Page 2: Introduction
Page 3: Fact Sheet
Page 4: Fact Sheet
Page 5: Fact Sheet
Page 6: Admittance Policy
Page 7: Guest Control
Page 8: Turnstile
Page 9: Loader
Page 10: Unloader
Page 11: Unloader
Page 12: Utilities
Page 13: Dispatching
Page 14: Dispatching
Page 15: Dispatching
Page 16: Breakdown Procedures
Page 17: Breakdown Procedures
Page 18: Breakdown Procedures
Page 19: Attraction Breakdowns
Page 20: Attraction Breakdowns
Page 21: Types of Breakdowns
Page 22: Types of Breakdowns
Page 23: Types of Breakdowns
Page 24: Types of Breakdowns
Page 25: Types of Breakdowns
Page 26: Machinery Operation Description
Page 27: Machinery Operation Description
Page 28: Machinery Operation Description
Page 29: Machinery Operation Description
Page 30: Control Panel
Page 31: Control Panel
Page 32: Control Panel
Page 33: Dispatch Panel
Page 34: Dispatch Panel
Page 36: Opening/Closing Procedure
Page 37: Control Tower, Opening/Closing Procedure
Page 38: Control Tower, Opening/Closing Procedure
Page 39: Tips for Hosts and Hostesses
Page 40: Emergency Procedure
Page 41: Emergency Procedure
Page 42: Working Leader Procedure
Page 43: Working Leader Procedure
Page 44: Working Leader Procedure
Page 45: Working Leader Procedure
Page 46: Door Identification
Page 48: Door Identification

See previous post, Your Cadaverous Pallor, the 1975 Operating Procedure for Disneyland's Haunted Mansion.

Update: Michael Still has been kind enough to compile this Operating Procedure into a downloadable PDF document... Thanks Michael!

May 23, 2006 | Permalink | Comments (11) | TrackBack

May 19, 2006

Dreams of Fair Victoria

Victoriafalls

I wish I had been there, I wish we'd all been there because, even now, I can still hardly believe it's true. And neither will you.

It all started when the government of Southern Rhodesia (today Zimbabwe) wanted to show their stuff. So they laid a plan. A beautiful plan. They decided to put Victoria falls into a gigantic room, project a fake day and night on the ceiling, fill the room with all manner of tropical loveliness, and bring the room to the 1939 New York World's Fair (where thousands of people would be impressed).

Victoria_sm_1

The above is a cut-away drawing of the beautiful plan... and you're missing something if you don't take a closer look.

The falls-in-a-room was actually a scale replica but, at 22 feet high and 186 feet long, it was still a sight to behold. The Southern Rhodesian's were proud of this impressive attraction, as well they should have been! Most impressive was the 60,000 gallons of water a minute that plunged over the edge of the abyss.

Victoriafalls_02

Unfortunately, things didn't end so well for the falls... all because of the "depraved and obscene" activities going on at the attractions nearby like "The Congress of Beauty," "The Amazons" and "The Crystal Lassies."

Crystal_2

The Southern Rhodesians got really really mad! The reputation of their great wonder was being sullied – lowered to the height of mere eroticism... "Where's Victoria?" the visitors began to ask, "We want her, we want to see the voluptuous but seductive Victoria... from Rhodesia!" That kind of thing made the Southern Rhodesians want to spit fire, and they had finally had it up to here. They removed their seal, lowered their flag, and wiped themselves clean of the New York World's Fair... and Victoria Falls.

More 1939 World's Fair postcards

May 19, 2006 | Permalink | Comments (5) | TrackBack

May 17, 2006

The Eraser

Eraser

Though music is a great love of mine, it is not the typical subject matter of the tinselman blog. The reason... I don't want to bore you with my own musical tastes. But I'm just too excited about this to not mention it: Thom Yorke, the song writer and lead singer of Radiohead has recently announced a solo album! This is a first, folks! It will be produced by Nigel Godrich (the producer of Radiohead's "Hail to the Thief" and Beck's "Sea Change") and will be titled "The Eraser". It's just a lot of good news!... but there is some bad news: it won't be out until July.

About the album, Yorke says,

i wrote and played it. the elements have been kicking round now for a few years and needed to be finished & i have been itching to do something like this for ages.

Eraser website
Eraser cover

May 17, 2006 | Permalink | Comments (6) | TrackBack

May 16, 2006

Kiss of Mortality

Ncw

This N.C. Wyeth painting, The Magic Firespell, was commissioned by Steinway Piano to illustrate the final act of Richard Wagner's Die Walkure. As you can clearly see, Wotan has just kissed his daughter, Brünnhilde, transforming her forever from god to mortal being.

Wyeth painted all three acts. I've never seen the other two but act III is currently for sale (though you may have to sell that yacht of yours in order to afford it).

(click painting to enlarge)

May 16, 2006 | Permalink | Comments (2) | TrackBack

I am Tinselman...

Boards

If you're a regular here at Tinselman, you may be aware that I spent some years of my youth on a skateboard...

Skater_1

Look at me go! A careening rocket of raw skateboarding might! I am pure energy! I am pure control! I am tinselman!

I'm not skateboarding so often these days but I still enjoy the decks. They're a lot more impressive then they were back then. So maybe the skateboarding kid in me has been thrilled to see these decks become slowly accepted as bonafide works of art!

If you'd like to view some of these decks, stop by the "3 Feet High" site and take a look at their gallery. 65 tattoo artists, illustrators, designers, photographers and fine artists, were each given a single blank deck and asked to explore a simple theme. The show will be running in Hoboken, New Jersey until June 2nd, 2006.

Previous skating posts:

Whoah–Hey! and Dogtown
Lords of Venice

May 16, 2006 | Permalink | Comments (2) | TrackBack

May 15, 2006

Trencherous

Trencher_1

Something has happened... either Gran Turismo has just been given a new bizarre twist or the roads of Germany have become inexplicably treacherous.

Trencher_03

The second is closer to the truth. This magnificent saw-like beast is actually the world's largest trencher. Which is to say, she's an eating machine, devouring over 76,000 cubic meters of earth and coal every day! (And you should be impressed... because that's a lot of earth.)

To help you get a grasp on this, I present the Official Cubic Meter Comparision Chart (please click on links):

  1. Water Tank – 15 cubic meters
  2. Large Water Tank – 3750 cubic maters
  3. Two Buildings – 93,300 (combined)

Trencher_02

Of course our lovely beast doesn't do all this digging and eating on the roads of Germany. In these photos, she's simply traveling to her final destination. Wow... it would have been quite a site! Especially because, from nose to tail, she's almost 2.5 football fields in length! The trencher is on its way to an open air coal mine, where it can eat to its heart's content.

Mine_2

(click to enlarge)

(via: Pruned)

May 15, 2006 | Permalink | Comments (3) | TrackBack