June 15, 2005
Myst Game Design Proposal, Part II
Here it is. Myst Island in birthday cake form. Simply too cool... thank you Ned Batchelder's son!
Sadly, the real Myst Island was not made out of birthday cake. You can read all about this in our original Myst Game Design Proposal, which I'm now very pleased to bring you in all of its restored glory. This is the very same proposal that my brother and I used to pitch Myst to game companies. Broderbund (which was run by Doug Carlston at the time) accepted our proposal. And the rest is history.
Channelwood Age is the only page missing from the proposal... it was so blanketed with scribbles and notes that I was unable to clean it up. Sorry.
June 15, 2005 | Permalink
TrackBack URL for this entry:
Listed below are links to weblogs that reference Myst Game Design Proposal, Part II:
» http://www.iknowwhatimdoing.com/stuff/archives/2006_02_index.html#003253 from Stuff
Rand Miller posted the original proposal for Myst, a game that competely consumed my family about 10 years ago, on his blog.... [Read More]
Tracked on Feb 28, 2006 9:42:09 AM
Very cool to read these !
Posted by: Peter | Jun 20, 2005 2:41:09 PM
There is a story about the Selentic Age - you can see my crude Adobe Illustrator images in the design docs above... ugh.
Originally the maze was to be walked though - not ridden through as is currently in the game. But if you want to know more - check out my Blog (chuckcarterstudios.com/blog) unless Robyn beats me to the punch and tells how I won a $200 bet with Rand and the construction of the level they designed and why we decided not to use it.
Posted by: Chuck Carter | Dec 14, 2005 8:07:52 PM
thanks for posting these images. Did you know that your email@example.com does not work?
Posted by: john zwicker | Dec 12, 2007 8:11:39 AM
These drawings are incredible!
I am an architecture student and I can tell right away from these drawings that you must have had the most incredible sense of what you were making before it was ever created.
If these drawings were handed in for an architectural project they would get an A!
Posted by: Eduardo Cachucho | Jun 1, 2008 3:55:23 PM
Thanks sooooo much! I STILL love Myst and its successors. I keep it on an old pc along with a few other games, ready to show it off to those young-uns who think they know all there is to gaming! I'd really be delighted if you ever get around to cleaning up the Channelwood map just enough to include it, too. Thanks again!
Posted by: Kim | Sep 5, 2008 2:22:54 PM